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Power Render SDK. mapping, sdk

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Power Render 4 is a general purpose SDK for creating 3D multimedia applications.

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Category: Software Development / Components & Libraries


Resources for software development: IDE & Editors, programming, testing, configuration management, databases and components. Huge collection of free components and utilities. Free download of all files.


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Vendor Price: $ 289
License: Shareware
File Size: 34.79 Mb
Version: 4.0
Release Date: 17 Oct 2001
OS: Win95, Win98, WinME, WinXP, Windows2000
System Requirements: DirectX 8, 3D card
Company: Egerter Software

Power Render 4 is a general purpose SDK for creating 3D multimedia applications and games.

It features a high level engine/editor capable of mixing outdoor terrain and indoor BSP levels seamlessly. The trial version comes complete with tools, editor, 3DS MAX 3/4, Character Studio, and LW 6.5 support, lots of examples and sample content.

Other features:
* Full DirectX 8 support, 3D hardware (HAL) or reference driver
* C or C++, using static libraries
* Requires Microsoft Visual C/C++ version 5 or 6
* AMD 3D Now Optimized!
* Extremely easy API developed over 5 years of actual usage with commercial applications
* Not limited to first person indoor type games, use it for anything... games, virtual reality, screensavers, 3D on the web
* Both indoor and outdoor rendering, go underground, fully deformable terrain
* Online HTML help for all tools and main documentation
* 16 or 32 bit color, full screen and windowed rendering
* DX8 support : Modify Pixel and Vertex shaders without changing a line of source code.
* Z buffering, Stencil Buffering with shadow volumes
* Supports full custom software 3D pipeline as well as D3D hardware transformation and
lighting pipeline
* Use both pipelines in a single frame if needed
* Single pass and multipass multitexturing
* Dynamic lighting with directional, omni, spot, and lightmaps.
* Automatic mipmap generation
* Vertex fogging
* Environment mapping
* Environmental and DOT3 Bump Mapping
* Render to textures
* Cube mapping
* Procedural textures
* Compressed textures
* Realtime dynamic shadows using projection, shadow volume
* Progressive meshes
* Quake 3 BSP support with lightmaps, shaders, curves, PVS, and collisions
* True Type Font support
* And more!

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Power Render SDK. mapping, sdk